CALIFORNIA: If you’re a big console gamer who laments the fact that you can only play some of your favorite Xbox 360 games on your new Xbox One console, worry not—Microsoft representatives recently announced that the latter is now going to support multi-disc Xbox 360 titles, which gives Microsoft even more options for letting gamers play older games on the newer device.
“I can confirm that the BC team has done work to support multi disc scenarios. Be sure to thank the BC engineers,” wrote Microsoft’s Larry “Major Nelson” Hyrb, director of programming for Xbox Live, in a recent Reddit post.
And, yes, that’s all the details Hyrb would provide about that, including what games are supported, might be supported, or even how the team managed to get multi-disc backwards compatibility to work. However, Hyrb already teased his news a bit, as he tweeted earlier this week that Microsoft had officially added Deus Ex: Human Revolution Director’s Cut to its backwards compatibility list. The game, for those unaware, is a multi-disc title—you play through the game’s intro on disc one, then swap over to disc two for the rest.
“Deus Ex: Human Revolution Director’s Cut was the first multi-disc [backward compatible] title added to the program. We know fans were asking for this feature and our engineers worked hard developing a solution to enable it so we could further expand the titles included in Xbox One Backward Compatibility,” reads a statement from Microsoft, as reported by Polygon.
“We’re continuing to listen to our fans on Xbox Feedback and work with our publishing partners to grow [our] library of Xbox One Backward Compatibility titles and will work to include more multi-disc games.”
The news is a welcome relief for gamers who were perhaps worried by Microsoft’s earlier assertions that multi-disc backwards compatibility was an impossibility on the Xbox One. The official Deus Ex twitter account mentioned in December of last year that Microsoft’s team was working on getting the Director’s Cut of the game backwards compatible, so that did provide a glimmer of hope at the time. And one month prior, Microsoft representatives told Eurogamer that the company was looking into getting the “impossible” feat to work.