WASHINGTON: The mobile game publisher Supercell reported revenues of $2.3 billion last year, more than in 2015 ($2.1 billion). Despite this small increase, the Nordic company, which fell to the Chinese Tencent last June for $8.6 billion, has paid $1 billion to its shareholders, which is a significant gain for a company with only 213 Employees and four games on the market (Hay Day, Clash of Clans, Boom Beach and Clash Royale). clash royale hack no human verification no survey no download no offer
Supercell generated million of users every day, mainly on the popular Clash of Clans and Clash Royale. In parallel with this important community of players, the Helsinki-based publisher has also succeeded in monetizing its audience, notably through a “free-to-play” model, which offering a free app for a wide audience to market options within the game. Supercell’s revenues, However, would rely on only 5% of paying users.